Justin Rasch

3655 Roseview Ave.

 Los Angeles, CA 90065

(323) 440-2992  justin_rasch@hotmail.com

 

                                                                                                                                                                                               

 

Objective                                                                                                                                                                      

My goal is to obtain a position in the Games Industry as a Lead Animator.

 

 

Skills                                                                                                                                                                               


§  Maya

§  3D Studio Max

§  Adobe Photoshop

§  Stop Motion Animation

§  2D Animation

§  Sculpting

§  Motion Capture Acting

§  Adobe Premiere

§  Adobe AfterEffects

§  Dragon Stopmotion.


 

Work Experience                                                                                                                                    

 

     

 High Impact Games / Burbank, CA                                                                     2006 – Present

 

Unannounced Racing – Prototype – PS3 - Xbox 360 - Nintendo Wii

Lead Animator

§  Animated many In-game Playable Characters and Cinematics.

§  Oversaw Team of Animators.

§  Coordinated – Directed all animation for Prototype.

§  Created Toy Prototypes for Characters and Functionality within game.

 

Jak and Daxter -The Lost Frontier - PSP

Lead Animator

§  Created 45 Minutes of Pre Rendered Cinematics for Game

§  Oversaw Team of 6 Animators and Post/Effects Team.

§  Coordinated – Directed additional Outsource Team for added Cinematics

§  Animated many In-game Enemies and Bosses.

 

       Secret Agent Clank - PSP

Lead Animator

§  Created 35 Minutes of Pre Rendered Cinematics for Game

§  Oversaw Team of 6 Animators and Post/Effects Team.

§  Animated many In-game Enemies and Bosses.

 

Ratchet and Clank – Size Matters- PSP

Lead Animator

§  Hired , Trained, and Lead new High Impact Animation Staff

§  Created 30 Minutes of Pre Rendered Cinematics for Game

§  Animated many In-game Enemies and Bosses.

§  Oversaw Team of 5 Animators

 

Screen Novelties / Los Angeles , CA                                          2009

 

      The Marvelous Misadventures of Flapjack – Cartoon Network

 Stop Motion Animator

§  Animated for Various Episodes.

§  Completed Final Shots based on storyboards and Direction.

                                                                                               

 Bionic Games / North Hollywood, CA                                      2008

 

Spyborgs – Nintendo Wii

Animation Consultant

§  Hired and Trained Bionic Animation Staff

§  Set up Animation Pipeline

§  Prototype CG Animation

 

Luxoflux Corp / Activision Santa Monica, CA                                  Jan 1999-2006

 

Shrek 3 - preproduction - PS2

Lead Animator

5 months of preproduction till Luxoflux became solely a True Crime house and Shrek 3 was moved to another Activision house.

§  Preproduction Animation

§  Analysis of prior Shrek title with aim to improve mechanics in sequel

§  Work with programming team to prototype new core features for Shrek 3

 

Shrek 2 – The Game - PS2

Lead Animator

§  Completed 8 fully playable Characters and several Enemies

§  Completed many in-game Cinematics

§  Oversaw a Team of 5 Animators

§  Worked with the Art and Programming leads to deliver a AAA title on time and under budget

§  Personally Animated about 60 % of the game

 

      True Crime 1 and 2 {Streets of Los Angeles } { Streets of New York } -PS2

Sr. Animator

§  Responsible for hand keying a variety of in-game Animations

§  Take existing Mocap and exaggerate it

§  Motion Capture Acting for Cinemas and In-game

§  Provide Prototype Animations for the programming staff

§  Completed Animatics in preparation of Mocap arrival

 

       Finding Nemo – The Game (Demo for Pixar) -PS2

Lead Animator

Team was contracted by Activision to furnish a demo for this property

§  My responsibilities were to Animate Nemo and various other Characters for demo

 

      Ghost -PS2,

Lead Animator

In the later phases of project we partnered with EA and Cerny games, but our studio was bought by Activision and the game was cancelled by Luxoflux Corp.

§  Animated Main Character and New Characters as they developed

§  Animated 40 in-game Enemies

§  Did Pre Rendered conceptual Animations to express Design

 

       Star Wars Demolition - PS1

Sr. Animator/Artist

·         In-game animations

 

       Vigilante 8 Second Offence -PS1, Nintendo 64, Dreamcast

·         Pre rendered  Cinematics - Animator/Artist

·         One of 2 artists who completed all pre rendered Cinemas for this title

·         Asset creation, Fx creation as well as Editing

 

Vigilante 8 - Nintendo 64

       Animator/Artist

·         Still creation for Comic Book Story teller

 

KONAMI, Redwood City, CA                                                                       Jan 1996 – Nov 1998

 

Survivor / Day One- Nintendo 64

Animator / Artist

§  Modeled, Rigged and Animated characters

§  Animated conceptual pre rendered Cinematics

§  Worked closely with design to develop and implement Main Character and Enemies

 

Spawn- GameBoy Color

Animator / Artist

§  Modeled, Rigged and Animated characters

§  Animated conceptual pre rendered Cinematics

§  Worked closely with design to develop and implement Main Character and Enemies

 

 

FILM and Television Experience  -           

 

 

      Screen Novelties / Los Angeles , CA                                    2009

 

      The Marvelous Misadventures of Flapjack – Cartoon Network

 Stop Motion Animator

§  Animated for Various Episodes.

§  Completed Final Shots based on storyboards and Direction.

 

 

     Imaginal Cells Filmworks / Van Nuys, CA                                          Jan 2008

 

       Mythic Journeys –

 Stop Motion Animator

§  Animated many characters for Film.

§  Completed Final Shots based on Storyboards and direction.

 

 

Shadow Machine Films / Los Angeles, CA                                   Jan 2008

 

       Robot Chicken Season 4 –

 Stop Motion Animator

§  Animated many styles and characters for show.

§  Completed Final Shots based on Storyboards and direction.

 

Stunt Puppet Pictures / Los Angeles, CA                                                 Jan 2007 - Present

 

       Gerald's Last Day – Multi Award Winning Animated Film       

Lead Animator – Writer - Director

§  Animated 8 main characters in the film and over 10 minutes of Footage

§  Sculpted – Molded - Fabricated all characters in Film.

§  Designed all Characters

§  Scriptwriter

§  Storyboarded Entire film

 

 

 

EDUCATION                                                                                                                                                                   

      

        Art Institute of Pittsburgh       1994 - 1996

             Major: Computer Animation & Multimedia

 

        Richard Williams Masterclass   1998

        

         Animationmentor.com               2005