Justin Rasch
3655 Roseview Ave.
Los Angeles,
CA 90065
(323) 440-2992
justin_rasch@hotmail.com
Objective
My goal is to obtain a position in the Games
Industry as a Lead Animator.
Skills
§ Maya
§ 3D
Studio Max
§ Adobe
Photoshop
§ Stop
Motion Animation
§ 2D
Animation
§ Sculpting
§ Motion
Capture Acting
§ Adobe
Premiere
§ Adobe
AfterEffects
§ Dragon
Stopmotion.
Work Experience
High Impact Games / Burbank, CA 2006 – Present
Unannounced Racing – Prototype – PS3 - Xbox 360 - Nintendo Wii
Lead Animator
§ Animated many In-game Playable Characters and
Cinematics.
§
Oversaw Team of Animators.
§
Coordinated – Directed all animation for Prototype.
§
Created Toy Prototypes for Characters and
Functionality within game.
Jak and Daxter -The Lost Frontier - PSP
Lead Animator
§ Created 45 Minutes of Pre Rendered Cinematics for
Game
§
Oversaw Team of 6 Animators and Post/Effects Team.
§
Coordinated – Directed additional Outsource Team
for added Cinematics
§
Animated many In-game Enemies and Bosses.
Secret Agent Clank - PSP
Lead Animator
§ Created 35 Minutes of Pre Rendered Cinematics for
Game
§
Oversaw Team of 6 Animators and Post/Effects Team.
§
Animated many In-game Enemies and Bosses.
Ratchet and Clank – Size Matters- PSP
Lead Animator
§ Hired , Trained, and Lead new High Impact Animation
Staff
§
Created 30 Minutes of Pre Rendered Cinematics for Game
§
Animated many In-game Enemies and Bosses.
§
Oversaw Team of 5 Animators
Screen Novelties / Los Angeles , CA
2009
The Marvelous Misadventures
of Flapjack – Cartoon Network
Stop Motion
Animator
§
Animated for Various Episodes.
§ Completed
Final Shots based on storyboards and Direction.
Bionic Games
/ North Hollywood, CA 2008
Spyborgs – Nintendo Wii
Animation Consultant
§
Hired and Trained Bionic Animation Staff
§
Set up Animation Pipeline
§
Prototype CG Animation
Luxoflux
Corp / Activision Santa Monica, CA Jan 1999-2006
Shrek 3 - preproduction - PS2
Lead Animator
5 months of preproduction till Luxoflux became
solely a True Crime house and Shrek 3 was moved to another Activision
house.
§
Preproduction Animation
§
Analysis of prior Shrek title with aim to improve
mechanics in sequel
§
Work with programming team to prototype new core
features for Shrek 3
Shrek 2 – The Game - PS2
Lead Animator
§
Completed 8 fully playable Characters and several
Enemies
§
Completed many in-game Cinematics
§
Oversaw a Team of 5 Animators
§
Worked with the Art and Programming leads to
deliver a AAA title on time and under budget
§
Personally Animated about 60 % of the game
True Crime 1 and 2 {Streets
of Los Angeles } { Streets of New York } -PS2
Sr. Animator
§
Responsible for hand keying a variety of in-game
Animations
§
Take existing Mocap and exaggerate it
§
Motion Capture Acting for Cinemas and In-game
§
Provide Prototype Animations for the programming
staff
§
Completed Animatics in preparation of Mocap arrival
Finding Nemo – The Game (Demo for Pixar) -PS2
Lead Animator
Team was contracted by Activision to furnish a demo
for this property
§ My
responsibilities were to Animate Nemo and various other Characters for demo
Ghost -PS2,
Lead Animator
In the later phases of project we partnered with EA
and Cerny games, but our studio was bought by Activision and the game was
cancelled by Luxoflux Corp.
§ Animated
Main Character and New Characters as they developed
§ Animated
40 in-game Enemies
§ Did
Pre Rendered conceptual Animations to express Design
Star Wars Demolition -
PS1
Sr. Animator/Artist
·
In-game animations
Vigilante 8 Second Offence
-PS1, Nintendo 64, Dreamcast
·
Pre rendered Cinematics - Animator/Artist
·
One of 2 artists who
completed all pre rendered Cinemas for this title
·
Asset creation, Fx
creation as well as Editing
Vigilante 8 - Nintendo 64
Animator/Artist
·
Still creation for Comic
Book Story teller
KONAMI, Redwood City, CA Jan 1996 – Nov 1998
Survivor / Day One- Nintendo 64
Animator / Artist
§
Modeled,
Rigged and Animated characters
§ Animated
conceptual pre rendered Cinematics
§
Worked
closely with design to develop and implement Main Character and Enemies
Spawn- GameBoy Color
Animator / Artist
§
Modeled,
Rigged and Animated characters
§ Animated
conceptual pre rendered Cinematics
§
Worked
closely with design to develop and implement Main Character and Enemies
FILM and Television Experience -
Screen
Novelties / Los Angeles , CA 2009
The Marvelous Misadventures
of Flapjack – Cartoon Network
Stop Motion
Animator
§
Animated for Various Episodes.
§ Completed
Final Shots based on storyboards and Direction.
Imaginal Cells
Filmworks / Van Nuys,
CA Jan 2008
Mythic Journeys –
Stop Motion
Animator
§
Animated many characters for Film.
§
Completed Final Shots based on Storyboards and
direction.
Shadow Machine Films / Los Angeles, CA
Jan
2008
Robot Chicken Season 4 –
Stop Motion
Animator
§
Animated many styles and characters for show.
§
Completed Final Shots based on Storyboards and
direction.
Stunt Puppet Pictures / Los Angeles, CA
Jan
2007 - Present
Gerald's Last Day – Multi
Award Winning Animated Film
Lead Animator – Writer - Director
§
Animated 8 main characters in the film and over 10
minutes of Footage
§
Sculpted – Molded - Fabricated all characters in
Film.
§
Designed all Characters
§
Scriptwriter
§
Storyboarded Entire film
EDUCATION
Art Institute of Pittsburgh 1994
- 1996
Major: Computer Animation & Multimedia
Richard Williams Masterclass 1998
Animationmentor.com 2005